Haxe Roundup 547

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout. 🇷🇺
  • Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.


Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

  • Nanjizal has ported the JS WebGL example to Haxe.
  • Ian Harrigan has been giving the HaxeUI HaxeFlixel backend a little needed love. It now integrates into HaxeFlixel better and comes with a face-lift.
  • PXShadow shows off an updated benchmark for weblink, a Hashlink powered libuv server, which is already faster than the NodeJS libraries Express & Fastify.
  • Kaelan has ported Doom’s Fixed point typed to Haxe.
  • Oleg Dolya is trying out a new algorithm for cutting blocks into lots / buildings for their procedural city generator. 🏰
  • snekky-lang 0.4.0 has been released.
  • tiny-haxe-engine git - This is a tiny haxe engine for making tiny HTML5 games! It’s loosely inspired by Pico 8, and aims to provide similar functionality!
  • uwebsockets-extern git - Haxe externs for uWebSockets.
  • hxchokidar git - Haxe externs for chokidar, a neat wrapper around Node.js fs.watch / fs.watchFile / FSEvents in a type safe manner and with the power of Haxe.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Jefvel shows off team select and fighting till death in their Haxe Heaps powered game.
  • The little battle dudes in Jefvel’s Haxe Heap game and the pink guys won the game.
  • Vikkio has finally managed to spend some time on their sailing simulator, written in Haxe & Heaps, by implementing a timed race track.
  • Filippo Bodei previews his work in-progress GoGoSpace entry for #agbic made with HaxeFlixel.
  • Renaine previews The Krakling Krew in the first cutscene where Aine encounters them.
  • Lasers can either be destroyed or blocked in WIP puzzle game by Robert Alvarez.
  • Vsio NeithR has implemented stage selection to level selection and vice versa in KelinKelilin.
  • The ANNIVERSARIES update for Little Square Things is on track, with some tweaks, new pieces, and (so far) 16 more levels! More to come on the 29th.
  • Kenny Goff is working on a training mode for Double Turn.
  • This akai fire screen took Jeremy Meltingtallow a while to figure out but he is one step closer to a custom renoise controller. And Lua target makes it easy to call enoise specific code.
  • Joaquin Bello still need to add a lot of stuff, but its always nice to add some kind of finish art.

Some Library Releases

People & Projects to support

  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

17~ commits have been made to Haxe compiler in the last week.

  • Use hx-lua-simdjson for Lua JSON parsing merged.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!