Haxe Roundup 545

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout. 🇷🇺
  • Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.

Bounties

Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

  • StateGo’s successfully converting C# to Haxe and out to C# & C++ with a Cs2hx tool.
  • ty previews a HaxeFlixel powered prototype for a fishing rhythm game.
  • GlassySundew’s Heaps powered pixel art preview.
  • Dmitry Hryppa finding time to develop his pet project.
  • Syo is using a markdown based dialog system allowing him to quickly test directly in VSCode or on GitHub.
  • Matzieq continues to work on the minimap for Caverns of Ksantarus with HaxeFlixel and has also published their first devlog over on YouTube.
  • Caribou shows a weird controller experiment, an old unfinished project.
  • Joseph Azar Heaps exploratory creative coding demo.
  • Some great progress on the #gbjam project by Austin East.
  • Trail debugging in WIP racing game by Ed Ryzhov.
  • Quick video of a game made by Kha by tizilogic.

Some Library Releases

Framework Updates

  • [tink_state] Attempt to optimize subscription & update benchmark merged. Appears to be twice as fast as MobX.
  • [heaps] Multi-texture support for 2D batch renderers (SpriteBatch, TileGroup and Graphics) pull request by Pavel Alexandrov has been merged.

People & Projects to support

  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

11~ commits have been made to Haxe compiler in the last week.

  • [async] Per-thread event loop pull request.
  • [jvm] Float * Int invalid multiplication issue.
In case you missed it
  • [jvm] sys.thread.Thread does not work for main thread fixed.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!