Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Double Turn Combat Experiment
#3Devlog: Signature Rework. - Some questions about
onGenerateand custom targets. - PogoGirl Devlog
#4: Road to SAGE 2020 by Andrej. - Defender’s Quest 2 Progress for August 2020: Electric Four Square by Lars Doucet.
- Armory Digest September 2020 edition is out!
- LunaSense - RPGMakerMV/MZ Intellisense announcement thread by Kino Rose.
- A couple of Patreon posts by Oleg Dolya:
- Perilous Shores.
- Generation in Perilous Shores.
In case you missed it
- Feathers UI
alpha.3for OpenFL has been released! The result of converting an existing Flex app to Feathers UI. 🎉 WIP: Regional Maps devlog by Oleg Dolya. 🗺
Videos & Music
- Custom Actor Behaviour’s - RPG Playground
0.46DevLog by RPG Playground. - Setting up your first game in HaxeFlixel - Part 3 - Automatically rebuilding the game on file save video by Richard Oliver Bray.
- Setting up your first game in HaxeFlixel - Part 4 - Finishing up video by Richard Oliver Bray.
- Add a video related to Haxe.
In case you missed it
- Setting up your first game in HaxeFlixel Part 2 - Using the lix game jam template repo video by Richard Oliver Bray.
- Using the compilation server in Haxe to drastically speed up compilation times video by Richard Oliver Bray.
Upcoming Events & Talks
- Go! Go! PogoGirl by Andrej will be at SAGE 2020 September 5th-12th.
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- Matthijs Kamstra is planning on submitting a talk proposal.
- Lewis Lepton has submitted his talk for the HaxeIn, called “Do can? Teaching I good”.
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Double Kick Heroes - The METAL Rhythm Shooter is now live on Xbox One & the Windows 10 store 🤘.
- Make More Views has been released (in French, English soon), a free to play game on iOS & Android made with Haxe & Ceramic Engine.
- Edu Alonso has stealthily released his shmup practice game made with HaxeFlixel onto itch.io.
- Robert Alvarez has released Color Count, his newest puzzle game, now available on itch.io and Newgrounds. Made with Stencyl.
- Darksburg will be leaving Early Access and officially releasing into
1.0on the 23rd of September. Watch Official Release Announcement trailer. - Spellbreak by Proletariat Inc. launches on September 3, 2020 on PS4, PC, Xbox, and Switch! Watch Official Launch Cinematic Trailer. And celebrate the launch with the team during a full day of live streaming from 11AM-11PM EDT.
In case you missed it
- How to make your first game in HaxeFlixel course, available on Udemy by Richard Oliver Bray. 👨🏫
- Ultimate Mini Golf Universe is now playable in the Nickelodeon App created by Workinman.
- A lot of new content is coming to Dead Cells on mobile! 👏
- Soulink made by Daniel B for 1 week game jam made with Kha, poly2trihx, differ and the Kha spriter runtime.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Dimitri Pomier is making progress with out of the box compatibility of the Haxe compiler-plugin & ecso with the official Haxe builds using GitHub Actions.
- FAL released Firedancer
v0.1.0- a Haxe based language for defining 2D shmup bullethell patterns. See examples. - A peak at a slide for Lewis Lepton’s talk for HaxeIn 2020.
- LEd (generic 2D level editor) by Sébastien Bénard was updated to Alpha 4, with tons of fixes, polish & love. It features an auto-updater so you won’t miss any future update. It’s available for free with tutorials & documentation.
- Lubos Lenco has released Armory
2020.9, haxebullet2020.9and iron2020.9. - Kaelan Evans is working on a wiki for HxDoom and is looking for feedback.
- A toy programming language by Senk Ju written in Haxe called Snekky, with its source available on GitHub.
- kha-sdf-painter
gitis a custom g2 extension for Kha to draw shapes using Signed distance fields. - ActionScapeUX
git- Graphical User Experience Framework. - ProjectEuler
git- Attempt at solving the Project Euler problems. - cphl
git- Cairo + Pango + Hashlink: Adds Pango and Cairo functions for text rendering to Hashlink. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- StateGo’s successfully converting C# to Haxe and out to C# & C++ with a Cs2hx tool.
- ty previews a HaxeFlixel powered prototype for a fishing rhythm game.
- GlassySundew’s Heaps powered pixel art preview.
- Dmitry Hryppa finding time to develop his pet project.
- Syo is using a markdown based dialog system allowing him to quickly test directly in VSCode or on GitHub.
- Matzieq continues to work on the minimap for Caverns of Ksantarus with HaxeFlixel and has also published their first devlog over on YouTube.
- Caribou shows a weird controller experiment, an old unfinished project.
- Joseph Azar Heaps exploratory creative coding demo.
- Some great progress on the
#gbjamproject by Austin East. - Trail debugging in
WIPracing game by Ed Ryzhov. - Quick video of a game made by Kha by tizilogic.
Some Library Releases
- deepnightLibs
1.0.43 - gmodhaxe
0.1.1 - led-haxe-api
1.0.2 - nme-applovin-ios
6.13.0 - firedancer
0.1.0 - firedancer-vm
0.1.0 - broker
0.5.0 - banker
0.7.0 - sneaker
0.11.0 - ripper
0.4.0 - reckoner
0.2.0 - sinker
0.5.0 - hxnodejs-agentkeepalive
4.1.0 - yweak
0.0.1 - dataclass
3.1.0 - Check out the most recent library releases on HaxeLib.
Framework Updates
[tink_state] Attempt to optimize subscription & update benchmark merged. Appears to be twice as fast as MobX.[heaps]Multi-texture support for 2D batch renderers (SpriteBatch, TileGroup and Graphics) pull request by Pavel Alexandrov has been merged.
People & Projects to support
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add destructive assignments proposal.
- Add notation for native optional arguments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Selfaccess for abstracts proposal. [RFC]Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
thistypes proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
11~ commits have been made to Haxe compiler in the last week.
[async]Per-thread event loop pull request.[jvm]Float * Intinvalid multiplication issue.
In case you missed it
[jvm]sys.thread.Threaddoes not work for main thread fixed.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!