Haxe Roundup 537

written by Alexander Hohlov with contributions from Skial Bainn Edited on
⚠️ The content linked in this article is over 1 year old, consider most of the links and information to be outdated.

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

  • An overview of Nanjizal Libraries.
  • Proof of concept Qt bindings for Haxe.
  • ecsy-haxe git - a Haxe port of ECSY.
  • ParrotMark git - performance test for Kha.
  • hxshaderc git - a Haxe/HXCPP wrapper around shaderc, a compiler for GLSL/HLSL to SPIR-V. 🌟
  • slec git - a library which provides Entity implementation focusing solely on one aspect: hierarchical context-aware runtime dependency resolving.
  • Kevin Leung shows off a demo using Heaps of a platform agnostic drag & drop Haxe library he is working on.
  • Austin East has made a simple sample repo for integrating echo physics with Heaps
  • Blue Sunset Flight is an entry for JS1024 2020 by Gauthier Billot.
  • OpenFL-Blurhash - Blurhash Decoder for Haxe and OpenFL that allows you to integrate image placeholders in your apps when the original takes too long to load from an external web service.

Closed Source

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

15~ commits have been made to Haxe compiler in the last week.

  • YCombinator definition issues “stack overflow” on static target issue.
  • Throw NotImplementedException in Std instead of Strings merged.
  • Collect and reset monomorphs on failed overload resolution merged.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!