Haxe Roundup 536

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it
  • OpenFL powered Tilt trail bike game by IriySoft is now available to play.
  • Jeffrey Driver announces The Grand Grimoire Chronicles 4 will be released on Armor Games and Newgrounds soon. Check out some screenshots while you wait. Made with Stencyl.
  • The Steam version of BRDG by Robert Alvarez is now available.
  • Egis has released a WebGL game Hamster-Ball made with OpenFL.

Code Examples

Previews & Demos

Open Source

Closed Source

  • Jérémy Fa shows off his side project, a visual editor to help create small game elements & creative prototypes.
  • Fierce The Bandit shares screenshots of “Super Cosmic Land”, a B&W 2D adventure influenced by the Wario Land Series & Pocket Bomberman. Made with Stencyl.
  • Fedellen shares a video of their latest WIP game, showing traps and pits, while also playing with the palette. Made with Stencyl.
  • Jefvel has been killed in his own game, also with accidental fighting. Plus woodlanders and extreme bullet time. Made with Heaps.
  • Is Fantomon working on an old game idea instead of his actual one?
  • Go! Go! PogoGirl by Andrej now has saving/loading.
  • Pass through switches to toggle the Path Lock in puzzle game by Aditya Chaudhary.
  • The long awaited fullscreen mode is back in RPG Playground!
  • Kennygoff has made some progress on palette swapping. Check it out in action on the new profile and character selection screen and in combat.

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

52~ commits have been made to Haxe compiler in the last week.

In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!