Haxe Roundup 521

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Add a video related to Haxe.
In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it
  • Hello Lightbulb have been busy making a game for #AustisticaPlayJam which is now live on itch.io!
  • Oleg Dolya has submitted Book Hunter in the last minutes of #7DRL made with Haxe and OpenFL, available on itch.io.
  • U-Ge! by Funplox is now being submitted to AppStore and GooglePlay.
  • Rogue Mage by Ben Simms has gone live on KaiOS app store! The game is made with Stencyl.
  • danausApollo from Haxe discord has released Chat Cafe game made with HaxeFlixel.

Code Examples

Previews & Demos

Open Source

Closed Source

  • The idea from a couple of weeks back is taking shape by Luyren.
  • What if Tetris pieces had souls? Havana24 is working on something new…
  • This week Ben Simms wanted to make everything thing a bit more lively in Star Burst.
  • Josh’s game, Scrapworks which is made with HaxeFlixel, now has menus which are now fully functional!
  • These doors open only when a certain number of blocks are connected. From WIP Stencyl game by Robert Alvarez.
  • Otherones from the Haxe Discord serves has made a HaxeFlixel game called Sheep Savior for their course on game design.
  • Andrej is Making a Pogo Platformer. Here are some shiny gems that you can collect in the game.
  • Playing around with a mechanic in Heck Deck that automatically slows time when you get close to a lethal card.
  • PixelPajamaStudios has additional footage of Sonar Smash Beta, a game made with Stencyl, featuring great usage of the Bubble Shield, plus footage where the dolphin protagonist successfully navigates Wave 69 using Triple Shot.
  • Alex Johansson has written a big write-up for Morse on tigsource, a strategy morse code game, made with Stencyl.
  • Alex Johansson has been working on PARcentage, made with Stencyl, he’s:
  • A couple posts by Oleg Dolya:

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

37~ commits have been made to Haxe compiler in the last week.

  • Min/Max number limits pull request.
  • Boolean binop reconstruction vs return issue.
  • Add haxe.Constraints.NotVoid merged. 👍
  • Do not generate redundant final return for return voidExpr closed.
  • Cross-target exception handling merged! 🌟
  • Remove redundant continue closed.
In case you missed it
  • [jvm] Implement typed functions merged with before & after bench.
  • [macro/extern] macro functions in extern's default to private issue.
  • Immediately bound constructor closures create redundant functions issue.
  • [cs/java/jvm] Clean up -main handling merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!