Haxe Roundup 520

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

  • Hello Lightbulb have been busy making a game for #AustisticaPlayJam which is now live on itch.io!
  • Oleg Dolya has submitted Book Hunter in the last minutes of #7DRL made with Haxe and OpenFL, available on itch.io.
  • U-Ge! by Funplox is now being submitted to AppStore and GooglePlay.
  • Rogue Mage by Ben Simms has gone live on KaiOS app store! The game is made with Stencyl.
  • danausApollo from Haxe discord has released Chat Cafe game made with HaxeFlixel.
In case you missed it

Code Examples

Previews & Demos

Open Source

  • SyncTube git is a synchronized video viewing with chat and other features.
  • nme-enhance git by Hugh Sanderson - Interface to the enhance.co mobile extensions.
  • Haxe Open Database Connectivity Native Extension: HxDBC git is a native-extension library for the ammer FFI/stub code generator.
  • Gioele Bencivenga is making his first ever game with HaxeFlixel for a school project. 👍
  • “Just flip it, easily, quick and stupid simple” Matthijs Kamstra using mirrored animation for a quick good looking animation. And another animation “just mirrored” combined with character animation!

Closed Source

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

30~ commits have been made to Haxe compiler in the last week.

  • [jvm] Implement typed functions merged with before & after bench.
  • [macro/extern] macro functions in extern's default to private issue.
  • Immediately bound constructor closures create redundant functions issue.
  • [cs/java/jvm] Clean up -main handling merged.
In case you missed it
  • Refactor TyperDotPath merged.
  • Fix error position for duplicate type declarations merged.
  • [dce] Unification with an anon struct makes dce keep unused class fields issue.
  • [hxcpp] Replace usage of gettimeofday in HXCPP standard library issue.
  • [jvm] Generate interface-per-typedef, bringing class-to-anon benchmark from 5M to 120M samples, merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!