Haxe Roundup 518

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

  • Gauthier has submitted their 2047 bytes game to #2kplus jam! Available now on itch.io.
  • Elite Frog, a semi joke game made by koko back in 2015 has been released, made with Stencyl.
  • What global warming?! A game for #alakajam by Aurel.
  • Version 1.7.0 of Steel Seraph is available on Windows and Linux, across GameJolt, itch.io and Steam.
In case you missed it

Code Examples

Previews & Demos

Open Source

  • Ian Harrigan has been working on a revamped style system for HaxeUI 1.1, which among other things, supports multistep gradients and better animations! 🌟
  • Preview of Nanjizal WebGL texturing shapes with their lib trilateral, coming soon to trilateral2.
  • Kaelan previews HxDoom using Lime’s WebGL exposure.
  • Tong has released source code for Heaps + ammo.js demo from previous roundup. Plus there is also source code for a Haxe bullet version available.
  • Matthijs Kamstra has published another music visualisation: storm the line, beats not included! Also he has added Polygon drawing for canvas and SVG renderers to his creative coding library.
  • Enum Extractor provides syntax sugar to access Enum value for one pattern and do nothing for other patterns.
  • GMVitalizer by Vadim Dyachenko is a tool that converts GMS2 projects to GMS1. 🌟

Closed Source

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

33~ commits have been made to Haxe compiler in the last week.

  • [js] Use higher precision timestamp when available merged.
  • [js] Change the way we check for inherited __interfaces__ merged.
  • Add some tests for dotpath resolution merged.
  • Add Array.contains merged.
In case you missed it
  • [draft] Start working on module-level functions pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!