Haxe Roundup 516

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

  • Jeff Ward previews a new pane for the classroom quiz app he’s work on which allows teachers to see students work in real time.
  • WootMath’s latest math manipulatives allow students to explore probability.
  • Luyren has finished work on semi-solid slopes, inspired by fedellen and his unicorn game and has shares previews behind the scenes of Pathfinder, made with Stencyl.
  • Juriën Meerlo is working on rendering only the tiles that visible to the camera, made with Kha and zoomed out physics debug view of his over-engineered pong game.
  • Lewis Lepton is working on creating a library that’s heavily inspired by openFrameworks, but built on Kha. Check out his Twitter thread for further details.
  • Saul Mastandrea shares a preview of Last Bot, an arcade shooter he is working on.
  • Ben Simms shares some in-progress puzzles, which are challenging but also fair and has updated the GUI and added ultra wide puzzles to Star Burst Game, made with Stencyl.
  • Fedellen has imported more pixel art assets into his game and is polishing and playing around with the movement of those rainbow rails. 🌈 Made with Stencyl.
  • Mauve is working on turn based puzzle game and writes it in Haxe and OpenFL.
  • Already banged out the next enemy…! by torcado
  • It’s alive! by Josu Igoa. PS Move API used in Haxe with ammer lib!
  • From Haxe discord:

Some Library Releases

Framework Updates

  • None this week.

People & Projects to support

  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

20~ commits have been made to Haxe compiler in the last week.

  • Something like haxeshim but official discussion.
  • Rethinking display modes discussion.
  • Properly support diagnostics with texpr-display merged.
In case you missed it
  • [Draft] Cross-target exception handling pull request 🌟
  • SSL support for the Eval target has been merged into development.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!