Haxe Roundup 511

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • Joshua Stone shares more details about his upcoming game “CyberHack” in his latest devlog vid.

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

  • Part of ExaStar’s battle system is almost completely functional.
  • JanoGames has finished working on his first Weekly Game Jam project - Properly Lost in Space made with Stencyl.
  • Will Osborne has added some smoke puffs, brick textures and general polish into his WIP game he is making with HaxeFlixel.
  • Tom Brinton is working on forest levels and portals for Poor Thief!
  • New screenshot from WIP racing game by Ed Ryzhov.
  • Game feel demo made by Sébastien Bénard for his talk at ENJMIN Game Conference.
  • MortMort’s previews in-progress of the item manager, checkpoints and other small items, made with Stencyl.
  • This room looks awful suspicious by MortMort.
  • Breaking into a castle with your pal before he betrays you is always a great time! by MortMort.
  • MortMort has posted an update on the prologue, for their mobile game, made in Stencyl.
  • Fedellen has shared a video preview of Sonar Smash’s achievement screen and leader-boards.
  • Alex Johansson previews his new zoomed in layout for his chess game, made in Stencyl.
  • Syo demos smoothing a path with cubic bezier curves in Jitter sandbox made with Heaps.
  • A few short videos by jefvel from his WIP make he is making with Heaps.io:
  • A couple of GIFs from Heck Deck by torcado:

Some Library Releases

Framework Updates

  • [webidl] Now works with EMSDK environment variable pull request.
  • [travix] Update and overhaul, behaving better with Lix pull request.
  • callfunc 0.5.1 has been released.

People & Projects to support

  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

55~ commits have been made to Haxe compiler in the last three weeks.

  • [hashlink] Prepare to use mimalloc pull request.
  • @:generic function is creating dependency blobs fixed.
  • Local var renaming improvements pull request.
  • [js] Do not add Abstract implementation classes to $hxClasses merged.
  • Switch guard does not apply bool-cast to abstract closed.
  • Generate separate modules for generic methods specializations merged.
  • False negative for abstract this modification through nested setters closed.
In case you missed it
  • Better JavaScript debugging experience discussion.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!