Haxe Roundup 509

written by skial with contributions from Alexander Hohlov Edited on
⚠️ The content linked in this article is over 1 year old, consider most of the links and information to be outdated.

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Joshua Stone shares more details about his upcoming game “CyberHack” in his latest devlog vid.
  • Add a video related to Haxe.

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

  • Nothing new this week.
In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

  • The community Beta of Sonar Smash will begin within a few days!
  • Hello Lightbulb have shared an early build of their game over on Discord.
  • Blackgoku36 has shared a sneak peak video of Paddy Editor, a 2D editor for game engines written in Haxe and Kha. And you will be able to bring your own glue for visual scripting.
  • Fedellen previews a revamped pre-game selection screen in Sonar Smash.
  • Michael Bickel has added some simple data driven logic using behaviour trees to his drones.
  • Let him who is without sin cast the first stone by MrTambourineSLO.
  • Robert Alvarez has started working on a new puzzle game about pushing blocks and making bridges.
  • Before and after colour-blind friendly UI design of “Treasure Measure” by 7th Variety.
  • Debug info in ExaStar which is being made in Stencyl.
  • The main menu of Jitter sandbox by Syo.
  • New screenshots from [WIP] Croaking Hill game by 1speed:
  • A couple of Defender’s Quest 2 Twitter progress reports by Lars Doucet:

Some Library Releases

Framework Updates

  • [WIP] Haxelib CLI pull request for Heaps.io by Pavel Alexandrov.

People & Projects to support

  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

32~ commits have been made to Haxe compiler in the last week.

  • Soft Deprecation of Std.is merged.
  • override should not be allowed on static methods issue.
In case you missed it
  • Fixed size Array map idea.
  • [js] Use Abstract’s own type path for generating its implementation class merged.
  • [WIP] SSL support for eval target pull request.
  • [asys] Make haxe.Error generic merged into [feature/asys].
  • [asys] Change NoData internal type pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!