Haxe Roundup 505

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Add a video related to Haxe.
In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it
  • Renegade Racing will launch next Wednesday, November 13th on the App Store and Google Play! In other news - so far over 2.1 million people have Pre-Registered for the game on Google Play! 🌟
  • The Corrupted Update for Dead Cells is now live for everyone on PC, including: new mini biome, new rune, new meta upgrade, new tactic mutations!

Code Examples

In case you missed it

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

  • [peg] Update for WordPress code merged.
In case you missed it

People & Projects to support

  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

54~ commits have been made to Haxe compiler in the last week.

  • Tail recursion elimination merged.
  • Implement texpr based display support merged.
  • [analyzer] Over optimisation of not-really constant locals fixed.
  • [parser] Eval empty flag value as true merged.
In case you missed it
  • [haxelib] Cannot use private libs anymore issue.
  • Follow type on resolving @:using field access commit.
  • Allow ++/-- on member fields of Abstracts pull request.
  • Bytes.set performance fixed.
  • Remove the AS3 target merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!