Haxe Roundup № 482

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • “Haxe - An understated powerhouse for software development” talk given by George Corney. 🌟
  • Add a video related to Haxe.

Upcoming Events & Talks

Job Offers & Bounties

  • Poptropica game are looking for a remote Haxe developer to convert Flash games to web and mobile. 🌍
  • Haxe developers wanted in Montreal to join Mino Games.
  • Julie Games are looking for a Haxe/C# programmer to join their team in Moscow, Russia. 🇷🇺
  • Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
  • The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
  • Sigma Software have updated their job post and now they are looking for a Senior Haxe Developer.
  • CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe. 🇷🇺
  • Shiro Games are looking for a Senior Game Programmer to join them. 🇫🇷
  • Lars Doucet’s latest bounty for $250 is if you can come up with a nice way to unify HXCPP and HashLink C bindings.
  • Lars Doucet’s list of various open bounties. 🌍
  • Add an available job involving Haxe.

Product Releases

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

In case you missed it
  • [haxe-concurrent] Haxe-Concurrent v2.1.1 has been released.
  • [craxe] New anonymous support, initial dynamic support and haxe.Json merged.

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

35~ commits have been made to Haxe compiler in the last week.

  • Add haxe.Constraints.NotVoid pull request.
  • [hxcpp] Fix infinite array toString recursion merged.
  • Handle infinite recursion in Std.string pull request.
  • Closure in closure breaks abstract method fixed
In case you missed it
  • Add jvm alternative output for the java target merged. 🌟
  • Rework iterator/iterable/array access resolving in for loops merged.
  • [hxcpp] Prevent infinite toString on anon structures merged.
  • [cs] Add support for native cs type parameter constraints merged.
  • Fix @:using for interfaces and abstracts merged.
  • Use namespaced metadata for targets discussion.
  • [hxcpp] Improve build times, linear instead of quadratic, relative to the number of files merged.
  • Add target.unicode define merged.
  • Lex dot-indents for #if and #elseif conditionals merged.
  • Binary format for eval? discussion.
  • Better error messages for \x and \u merged.
  • Disallow \xNN for values higher than 127 fixed.
  • Disallow UTF-16 surrogates in Strings merged.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!