Haxe Roundup № 473

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Haxe US Summit 2019

Community Updates

News and Articles

  • Haxe 4.0.0-rc.2 has been released! 🎉
  • Vshaxe 2.8.0 has been released! 🎉
  • How do you initialize all elements of a Vector?
  • Some questions about the Haxe C# implementation.
  • Dicey Dungeons and Renaine games are at PAX East.
  • A bunch of slides from the design postmortem of Dead Cells presented at GDC 2019. One big number from this presentation - Dead Cells has sold over 1 Million copies, about 60% of them on PC. 👏
In case you missed it

Videos & Music

Upcoming Events & Talks

Job Offers & Bounties

Product Releases

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

  • [kha] Bitmap baking optimization (over 100x speedup) merged.

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross plaform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

43~ commits have been made to Haxe compiler in the last week.

  • PCRE Error 2 in macros issue.
  • [display] No completion for key or value in key => value in map issue.
  • Improve uninitialized var tracking issue.
  • [matcher] null-checked pattern is not tempvared issue.
  • [tora] Fix more errors & warnings on Haxe 4 merged.
  • [python] Resources are not embedded issue.
In case you missed it
  • Allow #if (some.field) merged.
  • Haxe in Haxe notes, avoid OCaml and use JVM or HXCPP discussion for Haxe v5.
  • @:using not working on interfaces issue & discussion.
  • Static extension @:using doesn’t seem to work on abstract fixed.
  • @:using should work on typedefs issue.
  • Final vs. never vs. null pull request & discussion.
  • Reconstruct do-loops pull request.
  • [null safety] Null safety errors in inlined code issue.
  • -D analyzer-* and @:analyzer details comment.
  • [php] Improve generation of anonymous objects declaration with a 50% speed improvement issue.
  • Allow object."field" syntax discussion.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!