Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- HashLink
1.7has been released! - Starscend, a top-down action game built in Haxe on top of HaxeFlixel/OpenFL will be coming out for Android this September.
- VSHaxe 2.2.0 is available, adding Outline support.
- Phil Chertok has decided to step down from being the HF Marketing Director.
- Renaine Kickstarter Update #18 - Lots of Progress!.
- ArmorPaint
0.4is out now with material preview, height painting and more!.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Spiele-Palast GmbH are looking for a Haxe OpenFL dev to join them in Berlin.
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Videos
- Kha Tutorial - EP90 - AABB tile based level generation
- Channel Update with Lewis Lepton.
Code Examples
- Publish to HaxeLib using Travis and GitHub releases.
- A fixed ring array data structure example.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Closed Source
- Dramatic zoom in.
- Data driven Haxe-React UI demoing a virtual wheel shop.
Some Library Releases
- resdb
0.1.0 - hxp
1.0.0 - dataclass
1.4.0 - argan
0.9.6 - zerolib
0.4.0 - tokentree
1.0.7 - noriko
1.6.2 - tink_macro
0.16.6 - travix
0.12.2 - callnest
0.3.0 - hxcpp
4.0.4 - hxlightmask A simple lighting engine for roguelikes/etc.
- Heaps
1.3.0 - FBPGraph
git - format-midi
git - yield
1.3.1 - coconut.vdom
0.6.1 - uglifyjs
0.0.8 - Head on over to HaxeLib to checkout the latest library releases.
People & Projects to support
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Voting adjustments proposal.
- Add support for Backticks proposal.
- Add support for ES6 output proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => valueiteration syntax proposal. - Add polymorphic
thistypes proposal. - Global using at declaration site proposal.
- Add
@:nativeon structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
49+ commits have been made to Haxe compiler in the last week.
- Disallow
return nullfromVoidfunctions commit. - [html-externs] Update to work with latest WebIDL’s pull request.
- Add support for Intersection Types,
Type1 & Type2syntax merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!