Haxe Roundup № 434

by Skial Bainn editted on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Upcoming Events & Talks

Job Offers & Bounties

Videos :video:

Code Examples

Previews & Demos

Closed Source

Some Library Releases

Library Updates

  • [lix.client] Lix now supports custom haxelib servers commit.

People & Projects to support

  • OpenFL is creating free open source software.
  • HaxeFlixel is creating an open source, cross plaform 2D game engine.
  • HaxeUI is creating an open source user interface libraries.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Lewis Lepton is creating tutorials, code and videos.
  • Dan Korostelev is working on the Haxe compiler.
  • August Late is creating unique 2D lighting tech.
  • Mark Knol is working on Haxe and its documentation.
  • Aurel Bílý is creating Haxe games and apps.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

55 commits have been made to Haxe compiler in the last week.

  • Add support for Intersection Types, Type1 & Type2 syntax merged. 🌟
  • Allow @:commutative meta on non-static functions commit.
  • Implement inline XML syntax to allow DSLs issue. 🌟
  • Full Unicode support delayed until after Haxe 4.0 comment. 😧
  • Allow qualified metadata names commit, eg @a.b.
  • enum abstract syntax merged.
  • extern field syntax merged.
  • Deprecate private structure fields commit.
  • Add semver version support commit.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!