Haxe Roundup № 362

by Skial Bainn published on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

News from the Community

News and Articles

The World Wide Haxe Conference 2016 crowd-funding campaign has been successfully funded! The campaign gained a total of £4300!

Justin Donaldson has written an introduction article to the 10th target Lua, Hello Lua!, over on the HF blog detailing the basics to getting start quickly.

Vadim has written about adding C-Style Enums to Haxe via macros, with the implementation being very small. To me this sort of feature should be considered a core language feature, as this macro proves its possible.

Lubos Lenco has written two articles, the first, a detailed introduction to his game engine currently code named Cycles Game Engine which uses Kha as a solid foundation, employing Haxe’s cross-platform nature for the game engine and also for Blender plugins. The second, an in-depth article on how to implement Subsurface Scattering.

And this week’s videos.


Job Offers & Bounties

Previews, Demos & Snippets

Game releases

Some library releases

Updates from the Haxe core

67 commits have been made to Haxe compiler in the last week.

You can start using the latest features by grabbing a nightly build of Haxe.

Take it easy everyone and have a good week!