Haxe Roundup № 350

by Skial Bainn published on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

News from the Community

News and Articles


Game Releases

Previews, Demos & Snippets

Some library releases

Updates from the Haxe core

103 commits have been made to Haxe in the last few weeks, with 180 issues closed across the Haxe ecosystem.

You can start using the latest features by grabbing a nightly build of Haxe.

What peaked my interest from this roundup was the unofficial tink_* announcement made over on the mailing list by Juraj Kirchheim. Juraj has released tink_runloop, tink_streams, tink_io, tink_tcp and tink_http, with foxhole being a sort of working demo combining all of these libraries. I’ve already used tink_runloop recently to make a tool multithreaded with no real effort, thanks!

I’ve known for some time about unreal.hx, built by Cauê Waneck and the Proletariat Inc team, which is an open source Haxe plugin for Unreal Engine 4. Unreal.hx “supports the full C++ API, including delegates, C++ lambdas and templates”. Cauê has also built unreal.hx into a cppia binary, so you can iterate in seconds, whilst running at almost native speed.

Simon, the compiler developer, has been fixing and improving Haxe these last few weeks over the Christmas period. Thanks!

Have a good week everyone!