35 up to
45. Also Tong has ported nekoboot.neko to pure Haxe. If you’ve never heard of
nekoboot, it takes your
.n bytecode and merges it with the Neko VM, creating a single executable ready for distribution.
Oh, and he’s working on a colour fading screensaver.
Hugh Sanderson, HXCPP creator, has released HXCPP
3.2.180 onto HaxeLib. This release is the first time HXCPP natively includes HxScout telemetry! Checkout the changelog since version
3.2.170 for all the latest details.
Hugh has also written How I Improved HXCPP’s Speed 6x, in which Hugh brings a Windows demo, taking 35 seconds to run down to 5.6 seconds, using the latest features now in HXCPP.
Aymeric Lamboley has written about a subject that affects the entire Haxe stack, native extensions, in his post A call to the Haxe community. This isn’t the first time this subject has cropped up, but, it might be the first time a lasting solution is in the works.
This week has seen another set of tutorials for Haxe and OpenFL based frameworks released.
To start, Ryan Schaefer has written Per Pixel Collision for OpenFL, a well-written article describing per pixel collision. You can download the source directly from Ryan’s site, which comes with pre-built HTML5 and Neko demos.
Mixer has released another set of HaxeFlixel tutorials.
- How to make a Planet Defence Game #7 - User interface, health and money!
- How to make a Planet Defence Game #8 - Main Menu
- How to make a Planet Defence Game #9 - Speed Powerup
Luke has published two videos, which are not tutorials, but more his progress on Open Fledit, an editor for Haxe and OpenFL.
Darek has also documented his Auto Terrain Generator for Tiled, which uses luxe engine and mínt, part of the snõwkit collective.
Raxe, “an awesome mix between Haxe and Ruby”, now has its own version of hscript, RaxeScript, which should be usable with hscript. It now has its own build file, Raxefile, also supports mixed mode and continues to have its Atom.io autocompletion plugin improved.
Matthijs Kamstra has added to HaxeNode, the site that will “ get you started with Node.js and Haxe, [show you] how to setup your project, install externs and how to work with them”, has added a section all about automation.
Jeff Ward, creator of HxScout, has created an experimental repository to explore the idea of implementing the include directive into Haxe, which currently relies on a macro based solution. If you’re interested head on over to the project’s current list of issues to try and lend a hand.
Jeff has also written, possibly, the shortest method to get write, compile and run a command line app.
Lars Doucet posted on Twitter an update from Lucas Pope on the Return of the Obra Dinn, in which Lucas creates a custom renderer, or as Lars put it, “in which @dukope creates a Procedural DEPTH Labyrinth to render the Obra Dinn”.
To finish this week’s roundup off is the news that David Elahee is “no longer a member of Motion-Twin”, but is available for freelancing, so get in contact with him before he’s fully booked!