The Silex Lab’s team continues to steadily release WWX2015 recordings, with the last week seeing three talks released.
- Cross-platform game development with GameDuell DuellTool by Sven Otto and Rui Campos
- Prospects for using Go libraries in Haxe by Elliott Stoneham
- Haxe for the Web: Getting things done by Juraj Kirchheim
- Isomorphic Haxe: Using Ufront to build apps for client & server side by Jason O`Neil
- TiVo’s Activity Haxelib by Todd Kulick
Currently, the code in this repository completely implements an initial proposal API for the activity haxelib. The current implementation here is single-threaded.
Here at TiVo we are currently working to complete and improve a newer implementation of the initial proposal API […] this newer implementation currently requires additional non-blocking system level API which is not yet available from released versions of the Haxe standard library and Hxcpp compiler back-end. We are working to refine, complete and submit these additional APIs so that we may make the multi-threaded implementation here the default.
For me the Activity library is one of the most exciting Haxe libraries to be announced as it offers so much potential.
Another article from the snõwkit community is Gif capturing, a library which adds the ability to record in game action with the resulting gif quality being clear and smooth. Great work by Tilman Schmidt.
Lars, who’s part of the OpenFL’s console team has posted a video showing OpenFL’s bunnymark demo working on the Xbox One. Also Puzzl have shown bunnymark running on Playstation 4. Not content on getting Haxe and OpenFL working on two different consoles, they found time to get HaxeFlixel’s MODE demo working on the Playstation 4!
The team from Ipsilon Developments have successfully tested Haxe and OpenFL’s Pirate Pig demo working on the Android SmartWatch ZGPAX S8!
It’s only a matter of time that a Haxe powered game or app takes advantage of all this amazing work to publish on all platforms and consoles at once.
Motion Twins are already onto this, with their latest game RockFaller Journey, deployed onto Android, iOS and Flash and available from the App Store, the Play Store and Amazon. Over on the mailing list David Elahee mentions the game had been created with “Haxe, AS3, hxsl, templo, dbadmin, h3d, neko, tora, redis [and] mongo”.
John Langewisch has created Swing Time using HaxeFlixel which he has published to the App Store. In Swing Time “you are an innocent little girl, trying to enjoy her swing, but all the other kids in the park are trying to knock you off!”
Anders Nissen has released the trailer for his game Hexmage, a “card board- game hybrid” created with luxe.
We won’t start from scratch for the Citrus JS… and at this time I can already tell you that it won’t use JS directly but Haxe! You get it, we will use Pixi.js for the rendering and a bunch of awesome libs for other parts.
Andy Li published Including External JS libraries in Haxe output in which Andy not only explains how a standard library macro works, but also improves upon it making it “useful if you use npm or bower to manage JS dependencies”.
Continuing with the web related news, TiagoLr has created Haxe type definitions for
Back in issue № 321, Nikolay Grebenshikov posted a picture of his students from Khakas state university presenting a Haxe UI chart project. That project is now complete, with the code now open source and compatible with Jive, a cross-platform UI framework. You can also try out a live demo showcasing the Jive chart component.
David Mouton has published haxelib.js to
npm, which allows you “to automatically publish Haxe libraries to NPM. It’s written in Haxe and run as a command line with NodeJs. The server side is written in Haxe and published in PHP”.
Kristian Brodal has written Introducing hxbt a behavior tree library which “is not dependent on any other library to function, so it should work with your preferred Haxe library, framework or engine”.
PeyTy has published over on the Haxe mailing list that he has been working on an alternative Haxe compiler that is written in Haxe. The source code for the new compiler will be pushed to the Alt Haxe repository on GitHub when it ready. PeyTy has published some possible differences in the alt compilers syntax.
[I] wonder what my children will have to remember me by […] right after I’ve done this article, I intend to review whatever instructions are left for accessing this and my other things which are stored online. Just like I told myself last year. And every year before.