Of course the biggest news this week is that Haxe
3.2.0-rc.2 has been officially released by the Haxe Foundation!
This release introduces the new Python target which was developed by Heinz Hölzer and Dan Korostelev. As with any new target it should be considered to be in beta stage.
This years WWX 2015 Haxe conference has successfully met its first tier and almost its second with the campaign currently standing at
Sven Bergström has posted over on the snõwkit community site Haxe 3.2.0 release window that its “part of our responsibility as the community to help ensure that releases are stable and working as expected, so please report any issues you find”.
The OpenFL team have released the first OpenFL
Lime 2 has been designed to be low-level and portable, supporting not only Flash, HTML5 and traditional native targets, but also home game console targets. BunnyMark has already been ported for Wii U (using Lime), and additional low-level features needed for OpenFL are forthcoming.
The new OpenFL now consists of 100% Haxe code. Not only is this super-portable, it has other benefits. Since we're all Haxe developers, the entire community can now make OpenFL stronger, even if it's just a small fix or addition. And now that there's only one OpenFL library to maintain, we have already seen huge boosts in development flow and improvements to existing features.
Head over and read the article to find out more on Lime 2 and HTML5 as a first class citizen.
StringMap implementation. Slava has also updated his Particle Emitter with a bunch of new features.
This last item is particularly awesome. Dan Hett, Danny Blackman and Daniel Hall of Studio Audience have built a Haxe powered machine for CornerHouse called the CornerHouse Scribbler. Checkout the article introducing the CornerHouse Scribbler.