This last week has had some pretty impressive posts, libraries and game releases.
Haxe is an extremely versatile toolkit for cross platform and cross target development (more on this soon). It is a tool that fits many uses which by nature makes it very hard to pinpoint it to a list of "What is it" or "What is it for". It's difficult to say - because you can do basically anything using it.
Sven has written a comprehensive introduction to the Haxe toolkit, giving concise descriptions of every part of the toolkit, the compiler, the language, the standard library, target specifics, the generated output and everything in between and beyond. If you've been struggling to put Haxe in a box, you have to read Sven's post.
Justin Donaldson has started experimenting with a new Haxe target, with a Ocaml backend, targeting Lua. It's early days, but this might result in Oleg's work being combined into Justin's Ocaml backend. It's one to watch.
What I would like to see in Haxe 4 very much is strict separation between
Null<T>, which means that one CANNOT assign or compare
nullAND one cannot implicitly unify
I've since joined the OpenFL team and we're currently working on extending OpenFL's CPP export functionality to support game console targets, but that's not done quite yet.
That statement isnt quite true any more as Lars has successfully gotten Lime / OpenFL compiling and rendering on the WiiU.
And proof of Haxe's versatility, World Zombination has been released worldwide on iOS which was possible because of Haxe and Unity3D working so well together. Congratulations to the Proletariat Inc team. Oh, here's some proof they used Haxe and Unity3D.
After learning recently that Lubos Lenco was using my Composure library as the foundation of his impressive ZBlend game framework, I decided to add a few more really helpful features.
So we have Zblend which combines the Kha framework with Blender into a single experience, as well as having Photoshop and Sublime Text support.
And to finish off this weeks roundup Boyan Ololoevich has released the video how to setup IntelliJ IDEA for Haxe plugin development.