Haxe Roundup № 307

by Skial Bainn published on
wwx 2015 social
WWX 2015 in Paris between 29th May and 1st June!

The next Haxe release, version 3.2 is fast approaching, with the latest major change being merged, a cross-platform typed array implementation which follows the Javascript spec which “describes an array-like view of an underlying binary data buffer”. You can test it out via builds.haxe.org.

New versions of Lime and OpenFL have been released, 2.1.1 and 2.2.6 respectively. Lime has added initial Emscripten support, allowing you to compile native code into optimised Javascript, asm.js, which gets a performance boost in Firefox since version 22.

Seven2 Interactive are looking to hire a game developer, with experience using Flambé, “creating games, digital experiences and online advertisement campaigns for big clients like Nickelodeon, Mattel, AT&T and Disney”. Seven2 are located in Spokane, Washington, USA, where you must be willing to relocate.

Franco Ponticelli has released his entity library, Edge to haxelib which utilises build macros to grant your components and systems special powers.

Not content with one new library this week, Franco has also released his experimental library Restx, which helps you “build REST apis with Haxe, [Express] and NodeJS”. You can see an early minimalistic web server using Restx.

Matthijs Kamstra has written the article Tween Engine Go Part 2 in which Matthijs compares Go to Actuate over on his updated promotional site.

Also checkout the post Pixel Sprite Generator Editor in which Matthijs creates an editor which creates pixel spaceships, using OpenFL, Pixel Sprite Generator and MinimalCompsHX.

The OpenFL team have spoken with Nilsen Filc, CEO of Puzzl, who created Yummy Circus, the “colourful massively cross-platform puzzle game” in their latest Developer Spotlight which are always a great read.

Sven Bergström creator of flõw, snõw, luxe and other libraries under the Snõwkit collective has written Using the Android x86 Emulator for testing from flõw.

Here is a game created with luxe, snõw and flõw, Baby Touch Tones by Jonathan Hirz, a “fun, bright, musical toy for your young ones. Touch and interact with four different instruments in ascending tones. Fun sparkles flow from each touch as your child interacts with this toy”.

Head over to Jonathan's blog to read the short announcement post for Baby Touch Tones on how he started out, where he got his inspiration from and more.

Paco Barter has released Stacker2 via Google Play Store which was made with HaxeFlixel. In Stacker2 you need to “make clever decisions and let the tiles fall to their best locations to maximize the score”.

And to finish off this weeks roundup, Daktylos by Sempai Games created with OpenFL which was released onto Android five weeks ago, has been released for iOS. In Daktylos you “help Daktylos, the last of his species, to survive in the prehistoric world full of dangers and enemies”.