Jeff Ward has started working on adding HXCPP support to hxScout, allowing your native OpenFL, luxe engine or custom engine be to send telemetry data to hxScout. This is something the Haxe community has wanted for an unfathomable amount of time!
Another important library, Fire Tongue by Lars Doucet, a “translation / localization framework written in Haxe” now supports loading data from TSV / CSV files exported from Excel and LibreOffice. Not the most exciting thing you've probably read, but Fire Tongue is the only released and maintained localization library currently available for Haxe that I'm aware of.
Ohmnivore has been busy working on his latest tool, FlxSpriter which is “designed to complement various image editing software for spritesheet animators”. If you are editing a sprite sheet you will see the result in real time with the ability to control the animation speed, manage multiple sprites, animations and more.
Daniel Glazman's Quaxe library, which creates native desktop and mobile application with native UI using Haxe and HTML5 has been nominated for the E-Toiles d'Or 2015 in the startup category. Good luck Daniel!
I'll finish off this weeks short roundup with two games.
Daktylos by Sempai Games created using OpenFL has been released for Android and with plans to release to iOS soon. In Daktylos you “help Daktylos, the last of his species, to survive in the prehistoric world full of dangers and enemies”.