There are two upcoming events, Gamedev101 Level1 by Dan Hett which is an introduction to the fundamentals of videos game using Stencyl and FOSDEM 2015 which Elliott Stoneham has taken upon himself to organise a bunch of Haxe users to attend and talk. I will create an events page for FOSDEM 2015.
Flambe 4.1.0 was released last weekend, with 4.0.0 users encouraged to upgrade. Just run flambe update to get it. Checkout the changelog for a full list of new features.
Mark Knol has published a Flambe snippet which shows you how to affect gameplay elements to be triggered on a heartbeat, using new features from Flambe 4.1.0.
Nico has also returned to regular development on IceEntity, a “simple framework for managing entities, components and runtime scripts in HaxeFlixel”, which is now at version 1.2.0, which provides a cleaner API for accessing runtime scripts variables and methods.
I think this is awesome, Steve Richey has created a “glitch” library which uses JPEG compression wrongly to accomplish an interesting effect which came out of his LD30 game MESSENGNR and now available on GitHub.
Vadim has been sharing previews of his marching squares and polygonal lighting experiments he has been working on, which uses Haxe, OpenFL and OpenFL-Bitive.