The Massive Interactive team are hosting a Haxe Meetup, on the 27th August 2014 at their London offices
10 Lower Thames Street, London EC3R 6AF. Head over to the Eventbrite page to register interest in attending.
Terrasavr the Terraria editor by Vadim Dyachenko has updated been updated to allow loading and saving of buffs. Terrasavr is made with OpenFL and Bitfive, Vadim's own alternative OpenFL HTML5 backend. He also has a Patreon page where you can show him some money love.
4.6.3 has been released with a few Haxe related changes. FlashDevelop is now able to package a standalone neko file as an executable, also the built in neko web server has been replaced with the Mongoose micro web server, which is a good move and “fixed src evaluation when setting HaxeProject.RawHXML”.
Boyan Ololoevich and Elias Ku have been working on improving InteilliJ IDEA's Haxe plugin, recently by adding
hxml completion. If you have experience using the plugin, consider posting your experience to issue 7 on their github repo to help further improve the plugin.
Justin has written about his experiments on getting path rendering working cross platform. In the first post, Justin shows how to keep the path width the same during bends. In his second post he shows it working with text compiled to Flash, with plans to get it working on Java.
The Haxor Engine has preview its version
1.0.0 code compiling to HTML5, Windows and Android.