Lets start off with probably the biggest news, Greg Caldwell has released Away3D
1.0.0-alpha, available now from haxelib, which is a complete port to OpenFL working across all platforms. This release includes model loading of 3DS, AWD, MD5, MD2 DAE formats, skeleton and skinned animation and plenty more.
Greg has written OpenFL port of Away3D 1.0.0-alphia Released where he provides information on installing and some current problem areas for afew platforms. He also has the following video showing the demos, which are also available as HTML5 and Flash, running on the Nexus 7 and the iPad 3.
Boyan Ololoevich has taken some time away from HIDE this week and has released Haxe autocompletion plugins for the Atom editor, Haxe AutoComplete and Haxe AutoComplete Plus. The plus version is asynchronous giving you completion as you type.
Ohmnivore has released FlxShell which is an abstracted Linux environment for HaxeFlixel, using HxCLAP which is his command line parser. Most of FlxShell's commands support redirection operators allowing for powerful combinations. FlxShell originally came about to be used in a game allowing players to interact with consoles and shells. Take a look at the demo and try some of the example commands. Very clever.
Thomas Bauldon has created his first OpenFL native extension, OpenFLWebView, which as you might have guessed, allows you to display a web page in your OpenFL app. Its currently Android only, but iOS support is planned.
Allan Dowdeswell shows his addiction to everything Haxe with a Haxe license plate.
Recent changes coming to a future version of Haxe are, firstly,
@:genericBuild now allows an arbitrary amount of type parameters by using
Rest. Dan Korostelev has created a sample Signal class builder and a simple Tuple builder as examples of whats possible. Secondly, Nicolas Cannasse has started working on Unicode support for the Neko compile target.
And to finish, Oleg has created LuaXe, a Lua compile target, using a custom generator instead of a dedicated ocaml backend and also has another project called llvmaxe-haxe-llvm which says its a “Haxe LLVM code gen backend”.