With the WWX 2014 conference almost upon us, starting this Friday, how about getting to know some of the speakers? Checkout the following speaker interviews for more information on what impresses and inspires them, their opinions on the future of Haxe and OpenFL and a little more detail about their upcoming talks.
- Hugh Sanderson
- Andreas Soderlund
- Franco Ponticelli
- Caue Wanecks
- Justin Donaldson
- Elliott Stoneham
- Juraj Kirchheim
Hilgard Bell who is part of team Clockwork Acorn has written the article How we came to use OpenFL for their latest game Monsters and Medicine in which he says how OpenFL is the closest thing to being the “holy grail”.
Talking of HaxeFlixel, sruloart has created a list of resources for HaxeFlixel which is huge, covering device targets, examples, native extensions, api extensions, libraries and loads more. Even with all the info it has, its classed as not complete...
Oh and HaxeFlixel have become the most stared Haxe repository on github with 500 plus stars.
I expect Game Console version
3.0 would run perfectly in any Haxe program and not be limited some how to a game framework. Game Console allows you to, in real time, view and edit variables, monitor variables and methods. It also comes with its own light weight profiler. Amazing work.
And to finish off, if you work with anonymous structures but you want to use them like a normal
Map, then read Daniel Korostelev's article Working with Dynamic anonymous structures in a type safe way.