Haxor the HTML5 and WebGL engine has been released, currently as a direct download, Haxor “combines the power of [the] Haxe language, HTML5 [and] WebGL to easily develop powerful applications that can run in any modern browser”.
Chronosyndrome has started to learn OpenGL by using Haxe and Lime. He has decided to write short and simple tutorials as he progresses. He has already written Day 0, Hello Lime and Day 1, Let's draw some triangles!. I expect this is going to great series of tutorials.
Following Justin's Haxe Java tutorial on Graphics 2D, AWT, Swing canvas he has added a shorter tutorial breaking the ice on Getting Started with OpenGL using LWJGL where he shows you a basic setup in Haxe Java using the Slide2D jar to simply animate a PNG, skipping the usual hello triangle example.
Sean O'Dowd has written Flambe is awesome. He compares Flambe packaged with Adobe Air with a Unity3D build showing 500 animated sprites performs better with the Flambe build, but if you need 2k+ animated sprites, Unity wins. Sean restates what Aymeric said last week, that Flambe just runs at a solid 60fps on iOS and Android with any effort.
3.3.3 have been released, fixing Xbox gamepad support, loads of
Flx* fixes and more.
Christopher Kaster has created HaxeFlixel Game Mechanic Explorer which is a “collection of concrete examples for various game mechanics, algorithms and effects.” This is a port of the original Game Mechanic Explorer by John Watson.
There is another Kickstarter game being built using HaxeFlixel, Animal Album which is a “Pokémon style RPG with real animals and without the fighting. Tells of nature, technology, a little sadness and a lot of kindness”.
Another HaxeFlixel game is Times Ninja Adventure, available on iOS and Android. “Times Ninja Adventure is a new unique way to learn the Times Table. We tried to make it as fun as possible, especially for boys that do not have the patience to sit for long hours and memorize something”.
One more game, this time on Steam Greenlight, built using Stencyl, which uses Haxe and OpenFL is Ghost Song. Ghost Song is a “2D action platformer set in an open world”.
How about 79 more games made using Haxe, OpenFL, HaxeFlixel, HaxePunk, Flambe and Stencyl all made during LD29. Checkout the Haxe LD29 Roundup.
Pah Arif has released three videos demonstrating Haxe Studio on OSX, New Project and Open Project and Autocompletion features of Haxe Studio, a fork of HIDE. If you're interested in getting updates on the development of Haxe Studio head over to their Google+ profile.