Talha's article is a great as it focuses on the problems people are facing when investigating the Haxe ecosystem and the lackluster impression that, sometimes, can be left behind.
A quote from Talha's article that sums Haxe up and made me smile was “this particular page that I was looking at was from July 2013. Thats like a hundred years ago in Haxe history”.
Reach3dx the cross-platform game engine in development by GameBase have been interviewed by Gaming Bolt on bringing console level gaming to smartphones and tablets. “The combination of OpenFL and Haxe was something that just made complete sense from a performance and user experience perspective”.
Clément Charmet has a Mongoose class which can now create strictly typed models in Haxe/Node.js via some Haxe macro magic. And when I say mongoose, I mean MongooseJS , the mongodb object modeling library.
Enet native bindings have been created for Haxe. For those not familiar with Enet, its a “thin, simple and robust network layer on top of UDP”. Realtime multiplayer OpenFL games anyone?
Thomas has written an overview of his concerns on OpenFL and the ecosystem being fragmented, difficult to contribute to, breaking on each release but also how promising and impressive Haxe and OpenFL are. Thomas's concerns surfaced from this discussion on twitter.
Joshua Granick has responded to those concerns in his article Increasing Alignment in which he explains the decisions that him to fork NME and HXCPP. He also goes on to talk about his future plans for Haxe, Lime, NME and OpenFL.