Haxe Roundup № 189

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Lugludum, an indie game studio, have released the Spriter Haxe Engine library so, you know, can use Spriter 2D. It appears to only depend on OpenFL.

Vadim has implemented full mouse events support in openfl-bitfive, the alternative OpenFL HTML5 engine. He has also written about implementing flash.net.URLVariables for OpenFL-bitfive.

Lars Doucet tweeted a picture of FlashDevelop debugging a CPP Haxe generated program.

Huge thanks go to Damjan Cvetko who connected FlashDevelop and the HxDebugger together. He has also written How to test the FlashDevelop Haxe CPP debugger.

The OpenFL team have refreshed their website and their showcase with 70 titles for desktop, mobile, web and consoles.

Ipsilion Developments have released an OpenFL iOS and Android extension GetImagExt which allows you to get the full path of an image from the camera or gallery.

Dan Korostelev has written an interesting post on the latest Haxe feature, @:genericBuild and how him and his team are using @:genericBuild in their project.

Michael Bickel is moving fast with the Foo3D development, this week adding a new logo, documentation and website which can all be found at foo3d.developium.net/.

Michal Korman has released his OpenFL iOS and Android AdMob extension.

Jacob White has written Write Once, Publish Everywhere with HaxePunk: Making a Game for tuts+.

Boyan Ololoevich has written Haxe 3 Tutorials: Submit your library to haxelib, which is clear and to the point.

And to finish up, Onat Baş has written about External Asset Usage in BabylonHx.