The 4th Haxe WWX conference will take place on May 23rd - 26th in Paris hosted by Silex Lab’s! Head over and read the announcement Remember wwx2013, Register for wwx2014.
Peter Szalai pinged me on twitter pointing me in the direction of the Haxe 3 updated HaxeMaps library. It’s only dependency is OpenFL.
Michael Bickel tease’s us with a screenshot of a major update to foo3D, which is a lime backend and an Android target, with iOS support in the work’s.
Djordje Radakovic has linked to two new OpenFL libraries in the works, iap and gamecenter native extension’s.
Lubos Lenco continue’s to experiement and demo the Kha framework, this time by creating a 3D physic’s demo which use’s the Cannon.hx engine.
Christopher Kaster has released openfl-tiled v0.4. Checkout his post detailing the change’s from v0.3 to v0.4.
The OpenFL team have posted a roadmap of OpenFL and Lime using Waffle.io. Or if your interested in helping out you have a pre built todo list to get started on.
The HaxeFlixel team have released v3.1.0. They have written an in-depth guide Upgrading from HaxeFlixel 3.0.4 to 3.1.0 which you really should check out. Or there’s always the changelog.
Philippe Elsass the original drawTiles author has tweeted about an experimental version which has support for custom GLSL shader’s.
The OpenFL Away3D port has been mentioned in the Away Foundation roadmap 2014 speaking positively of the port and OpenFL.
Bruno Garcia has posted on Haxe mailing list that Addicting Games are looking to expand into HTML5 and mobile game’s and after evaluating different engine’s are choosing to fund cross platform HTML5 and Flash game’s written in Flambe. You can get in contact with Addicting Game’s via twitter.
Kevin Resol has written How to write jQuery plugins in Haxe, which is a record of his attempt’s and final method to write jQuery plugin’s.