Haxe Roundup № 141

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Florian Hofmann, one of three from Black Goat Games will be presenting Haxe and NME at the next Indie Outpost event happening on April 17th.

Erik Escoffier has ported a delaunay triangulation library to Haxe, with a pretty cool demo. Poly2Trihx is the Haxe port of the poly2tri.

Apparently a small experiment, Franco Ponticelli has created livehaxe, an “automatic compiler for Haxe and other tools”, it “monitors the files in your project and regens the output whenever it detects a change.” Very cool.

Maybe it could become part of the new haxelib that’s under development, maybe as a haxelib watch command?

Andy Li has written another excellent post on getting “automated unit testing for Haxe projects” working with Travis-CI.

“Hello, I’m a popcorn fractal…” by Nicolas Barradeau using NME, exported to HTML5. Watch popcorn.

Adrian has Pole Vaultage “merrily hum along on Android. There’s no second player and jump control is easier (frustration level below 9000)”. Watch over on youtube.

Genome2D, the “Stage3D GPU accelerated 2D engine” is coming to Haxe! Apparently it has “increased performance of up to 400% with at least 100%” and “the possibility of HTML5 deployment later on”.

A new tutorial on how to use HyperTouch, the de facto native Android and iOS touch library, with HaxeFlixel.

If you have ever wondered who is part of the NME team, well wonder no longer and meet the team.