Haxe Roundup 698

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

  • Dune: Spice Wars - Community Update #1 Out Now!
  • Northgard: Enter the clan of the Owl! article.
  • Bring It On! 0.13 Corruption Update is now available! Find out more about the Corruption over on Steam.
In case you missed it

Videos & Music

In case you missed it
  • Big Armory 3D update for November 2023 video.
  • Make a Top Down player controller in Armory 3D video.
  • Groupe chat networking in Armory 3D video.
  • HxGodot & Steam Audio, Occlusion & Reflections #2 video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • Make moving platforms in Armory 3D short video.

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
  • Some additions to HaxeUI animation tools to allow animating parts of your user interface with ease! by Ian Harrigan.
Git Repos
  • Ceramic v1.3.2 has been released.
  • openfl-seawater-shader git - It uses shaders to achieve basic seawater effects, such as shadows and waves.
  • SimpleLocation git - Home grown localization system made from scratch!
  • HaxeRustIntegration git - Usage of Rust native library in Haxe, an experiment aimed at studying the execution of code.
  • DyslexicWords git - An application aimed at Dyslexics to support writing and reading text.
  • HaxeDoxInjector git - A library which provides a macro to inject documentation into Haxe classes from JSON data.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

61~ updates have been made to Haxe in the last two weeks.

  • [display] Remove legacy diagnostics draft pull request.
  • [display] Diagnostics as json rpc merged.
  • [display] Expose list of metadata/defines merged.
  • [hashlink] Add hlc stack trace to Linux/Mac merged.
  • [hl] Hashlink null comparison issue.
  • [hl/c] Fix reserved keywords merged.
  • [hl/c] Compilation fails with C compilers when Haxe field name matches C #define issue.
  • [jvm] Jvm annotation rework merged.
  • Add support for --undefine foo to remove define merged.
  • Unclosed monomorphs in function signature issue.
  • Remove hx4compat stuff (part 1) pull request.
  • Override and default types issue.
  • Add MFromMacroInMacro constraint and check it when iterating/matching pull request.
  • Track actual path position for path.Path<Params> merged.
  • Use available terminal columns instead of hardcoded 80 columns merged.
  • Crash on ambiguous string interpolation expression fixed.
  • Inline constructors vs. Void (continued) issue.
  • Void expressions in value places… in non-value places fixed.
  • Expected type conflation in binop handler fixed.
  • Duplicate parameter name issue.
  • Metadata attached to nothing issue.
  • Remove magicTypes.ml merged.
  • Module field regression fixed.
In case you missed it
  • [jvm] Field annotations not exported correctly with RententionPolicy.RUNTIME issue.
  • [jvm] Compiler failure when attempting to relocate haxe.root.Array issue.
  • Contex.parseInlineString ignore extra code fixed.
  • extern overload's cause enum identifier resolution to fail issue.
  • [php] Wrong addbytes for BytesBuffer issue.
  • RH switch with only null case causes stack overflow in the compiler fixed.
  • Some preprocessor cleanup merged.
  • Typedef vs @:generic fixed.
  • Improve inline constructor handling of if, try and while expressions merged.
  • [eval] Make Context.definedValue return Null<String> and document Context.resolvePath exception merged.
  • Instance builder cleanup merged.
  • Safe navigation is invalid for assigning variables issue.
  • [hlc] HL/C compilation fails with Visual Studio when Haxe field is named restrict, _restrict, or __restrict issue.
  • Respect imports on @:build merged.
  • Don’t exception-wrap every macro API function pull request.
  • [haxelib] Misleading instructions issue.
  • [haxelib] SQL query leak issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in two weeks. ☮🕊