Haxe Roundup 695

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

  • Wartales Community Update 2 is Out Now!
  • Minicology - It’s a bird… It’s a bee… it’s a… bumblebird? devlog.
  • Fraymakers Update v0.5.18 - Camera Shake and Controller Dash and Trigger Bug Fixes!
In case you missed it

Videos & Music

  • Rogue of Vallas Idosra Level 14: Vallan Lab by Merrak.
  • Path-Tracing on iOS in ArmorPaint video.
  • Ray-Tracing Baking on iOS in ArmorPaint video.
  • Wartales | Community Update #2 video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

  • None this issue.
In case you missed it

Previews & Demos

LD54 “Limited Space”

In case you missed it

Open Source

Community Showcase
Via the Haxe Discord server
Git Repos
  • OpenFL 9.3.0 and 9.3.1 have been released.
  • Lime 8.1.0 has been released.
  • fractal-hx git - Explore Mandelbrot fractals with interactive mouse-controlled zoom.
  • ANesX git - Haxe OpenFL Nes Simulator (AminNes).
  • epikowa_terminal git - Terminal manipulation library (move cursor, read dimensions, set colours…)
  • cobra git - A high-level general-purpose interpreted language.
  • lumpy git - Lump editor for Doom projects with most of its focus on GZDoom.
  • blok.bridge git - Server-client bridge for Blok.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Armory3D is “continuing to improve ArmorPaint for iOS and Android. Path-tracing now on iPad M1 or newer”.
  • Syo uses “GOAP for the behavior of bots and units. Together with the finite state machine, they provide interesting possibilities”.
  • Just another calm sol on the space base from Syo.
  • The Linerian urge to dig a hole ⛏ in Renaine.
  • Potion drop builds can get a little ridiculous at really high levels in “Into the Necrovale”.
  • Minicology Procedural arrow system - “combine arrow shafts (determine arrow damage and speed), arrowheads (determine on-hit effects), and feathers (determines whether arrows pierce, split, or fly straight). 240 or so combinations possible.”
  • The Octodad devs wanted to see Octodad win in Fraymakers.
  • Presenting - the Double Dumbbell Combo from Fraymakers!
  • New GIFs from Animal Arena (which is coming to the App Store and Google Play on 9th of November):
    • The ocean level has low gravity and lets players perform long, floaty jumps!
    • The Mines stage features horizontally moving minecarts to push you around!
Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

17~ updates have been made to Haxe in the last two weeks.

  • Catch errors during callbacks merged.
  • Enum inlining no longer working issue.
  • Has extra field error range is too big fixed.
  • [js] Fix enums parameters generation to make it compatible with advanced JS minification tools merged.
  • [js] DOMElement insertAdjacentElement should not be pure merged.
  • [js] Update Object and Symbol externs pull request.
In case you missed it
  • Dont infer string on concat pull request.
  • [eval] Array data is recoverable after resize(0) fixed.
  • [eval] Broken exception handling fixed.
  • [typer] Delay typer creation to after init macros pull request.
  • [typer] Prepare for typer creation delaying merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in the next week or two. 🇺🇦