Haxe Roundup 687

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • ☠️Perilous Shores 1.6.0 article: archipelagoes, adding and removing towns by Oleg Dolya.
  • Aseprite Animation Code Exporter for HaxeFlixel article by George Harpwood.
  • New gamedev blog post in French about texture atlases by Ludovic Bas. Ludovic put some tests made with OpenFL in a big table with data of POT/NPOT textures, ATF compression texture + GZIP and with a slight comparison with Unity. 🌟

Videos & Music

In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
  • Robert Borghese has announced on Discord Evil Haxe git which is “a revival of an old collection of mods they made for the Haxe compiler. Only this time, it’s super modular, organized, and allows for parser mods to be written using Haxe itself.”. 😈
Git Repos
  • which.java git - Find the instances of an executable in the system path, in Java.
  • free-mobile.java git - Send SMS messages to your Free Mobile account, in Java.
  • akismet.java git - Prevent comment spam using Akismet service, in Java.
  • haxe-ij-merge git - A WIP reimplementation of IntelliJ’s excellent diff merging algorithm in Haxe.
  • setup-ivy git - Set up your GitHub Actions workflow with a standalone version of Apache Ivy.
  • CFFI-Haxelib-Example git - An example library to learn how to create a custom NDLL for your Haxe project using both Haxe and C++.
  • Lumod git - Framework for modding compiled Haxe classes with Lua.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server
  • Eris demos their isometric prototype.
  • Logo showcases their FireFox extension based off FryingPans code, which allows you to view Kick and Twitch chats in the same viewport.
  • Ddmills started adding better weapon mechanics in Wild West Roguelike, shotgun will deal damage in a cone.
  • Dimensionscape is working on implementing the 3D transformations of flash display objects.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ updates have been made to Haxe in the last week.

  • -D analyzer-optimize leads to negative UInt on HashLink issue.
In case you missed it
  • [jvm] Resources containing a dash are escaped fixed.
  • Account for sub-types in ComplexTypeTools.toComplex() merged.
  • Prepare for ocaml5 draft pull request.
  • Callback arg type is transformed to Mono with overloads issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦